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4.8 / 5
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| Comments: 12 | ||
| niels | 2026.06.16 12:57 | de graaf |
| Diana | 2026.06.09 14:15 | Niuce games |
| Played every game here | 2026.05.13 18:27 | This got much better by the time I played it. I did not see any bumpers, though there was still the offset pockets and stronger pull. No easy vs hard, either. It was ok. Pretty much just Hunt The Yellow Cue. Show was alright. |
| grrrr | 2026.05.10 19:47 | 7 to 40
I rule |
| Jake | 2026.05.06 13:15 | 2:29 |
| 2026.05.05 20:37 | good game i love it .. but i hate a video :( |
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| Whoever | 2026.05.04 18:06 | Always aim at the opponent ball, not letting him play and trying to get in a situation where you can repeatedly send their ball into pocket. With this strategy I won a game by 4 to 35 but I could have made it anything I wanted. |
| Dan | 2026.05.04 16:20 | Better as in harder, or easier? Explain the difference if there is one. It might result in like 1 or 2 more missed shots per round if that, which is hardly anything let alone nitceable, so it makes the settings feel broken as if they arent doing anything meaningful. |
| 2026.05.04 15:21 | Hard mode is better than easy mode for me, Dan, it is individual |
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| bo | 2026.05.04 15:20 | I won 7-78, guys |
| Dan | 2026.05.04 05:34 | Oh and thats why this game feels so similar. Its essentially Duplex Billiard 6, but with the different and bigger pockets (and easy opponent could noticeably miss). These Duplex games may be starting to feel like one big blur anyway, but no doubt thats part of why. |
| Dan | 2026.05.04 05:10 | No pockets in corners and they seem bigger. While this may make targets more human friendly and result in more bounced shots going in, this works both ways, and without worsening opponents accuracy enough it also results in even the easy opponent essentially never missing a direct shot, unless they have no direct shot. To confirm this, I sat through some rounds doing nothing. Nearly the only direct shots they missed were ones where they didnt have a good direct angle, and even hard difficulty probably would have missed. One time they barely missed a harder shot, so its a very similar, high accuracy rate like on hard. This isnt even counting the bounce shots that can still go in afterwards. Stick rotation speed also seems to be the same on both difficulties. While the game is possible, what is the point of having 2 difficulties if they are essentially the same? |